Warzone 2100 Update1.10
Pumpkin Studios: November, 1999
PLEASE
READ THIS VERY CAREFULLY
- This document will tell you what this update will do to your retail version of
Warzone 2100. If after installation, you encounter any new problems, then
uninstall Warzone 2100 and reinstall your original retail version.
This file is also copied to your Warzone 2100 directory on your
hard drive for further reference.
Installation Instructions:
1) Enter the location of your Warzone 2100 installation when
prompted.
2) Press YES when asked if you wish to overwrite existing files.
Update Information
1.10
- Improved Command
Turrets - Heavier armours to improve the battlefield survival of commanders.
- Twin Assault Gun
- Faster firing assault guns with increased fire power.
- EMP Mortar -
Launch Electro-magnetic pulses into advancing enemies, then blast them and/or
fry them with more conventional artillery.
- Plasmite Bomb -
Incendiary bombing hots up with the arrival of the plasmite bomb bay.
- EMP Missile
Launcher - Halt enemy attacks before they even start with the EMP missile.
- HEAT Armour
Upgrades - The answer to surviving the plasmite bombers.
- AA Laser Battery
- Improved AA defence using laser technologies
Previous Updates
1.09
-
This update also installs all previous updates.
- Two New
Super-Heavy Bodies Including the heaviest armours yet. They’re slow, but
they’re almost impossible to stop!
- Plasmite Flamer
Upgrades. Three new upgrades to turn up the head on the flamers to really high
levels.
- Improved Tech 3
Factory Production. Build new units even faster to get those NEXUS bodies and
super-Cyborgs into action faster.
- AA-Gun Hardpoints.
New building techniques allow Anti Aircraft defences to be built on Hardpoint
structures
- Sam Site
Hardpoints. New building techniques allow Surface to Air missile defences to
be built on Hardpoint structures
- Fixed crash on
having more than 40 maps.
1.08
It’s
balance time. Not many new technologies this time, we’ve addressed the stability
and balance issues before adding new features.
-
This update also installs all previous updates.
-
Improved Cyborg Alloys. New Cyborg production
techniques improve basic Cyborg armours. A slight tweak to improve Cyborg
resistance damage using existing upgrades.
-
New Building Techniques. New hardcrete formula improves
defence and structure upgrades to make buildings more damage resistant.
-
NEXUS link harder to research . Moved down the tech tree to
make it appear later in the game.
-
Fortresses. OK we lied about not adding anything new. Huge
heavily armoured structures that pack weapons that are too large to ever fit
on a vehicle.
Super Cannon Fortress: a 2x2 structure with a huge cannon
Heavy Rocket Bastion: a 2x2 structure with a heavy rocket
Mass Driver: a 2x2 structure with a super-railgun
Missile Fortress: a 2x2 structure with a heavy AT
missile.
-
EMP Turret. The EMP turret is the mobile answer to stopping
enemy units dead in their tracks
-
Wide Spectrum Sensor Turret. Design and build mobile WSS
turrets to target enemy bases.
-
Can’t use NEXUS link to build huge armies anymore
-
Select Research screen can now hold twice as many topics, to
allow for latest updates.
-
Skirmish player has a few new tricks up it’s sleeve.
-
Skirmish scripts are now no longer stored in the wdg. End users
can now modify and create their own skirmish scripts.
-
A number of bug/feature fixes. Can’t demolish & rebuild the
Lassat to cheat anymore. Crash when self repairing truck started building
fixed (this is the bug many people reported after 107). Minor memory issue
addressed. Numerous ‘play it safe’ code changes. Loading a save game multiple
times(8) now works.
1.07
-
This update also installs all previous updates.
-
Satellite Up-Link Structure .Research and build the satellite up-link
structure to reveal the entire map
-
Wide Spectrum Sensors - Operates as sensor, VTOL strike, and counter-battery
sensor.
-
LasSats - Gain control of the LasSats and use them to blast your enemies. The
ultimate in WZ weaponry has arrived!
- New
Weapons
Plasma Cannon - Long range heavy hitting fire power
EMP Cannon - Fires an electro-magnetic pulse to disable enemy
units.
Super-Cyborg Reinforcements
Anti-Tank Missile Super-cyborg - A cyborg gunner with a heavier
punch!
Pulse Laser Cyborg - A heavier laser to take out enemy cyborgs
Rail Super-gunner - Rail guns step up a notch to kill enemy tanks
- New
Maps
Beggar’s Kanyon -
- A
claustrophobic, 8 player desert map. Oil is plentiful, but you'll have to
balance research with good defences if you want to win.
Gridlock City
-
The remains of a huge city. This is an 8 player map with lots
of oil resources. The space between bases and lack of bottlenecks make this
an ideal map for trying out new technology. Try using the LasSat on an enemy
Command Center to cause confusion before a tank rush.
-
Map preview in multiplayer setup.
-
Skirmish - fixed power generator upgrade bug, player no longer
builds lots of sensors in his base!
Skirmish support for artillery emplacements, air defences modified slightly.
Slightly harder on the highest setting.
-
Bug fix to structure limit screen.
-
Single Player – fixed the case where the transport did not land
directly on the landing pad.
1.06
-
This update also installs all previous updates.
-
New NEXUS Technologies. NEXUS technologies can now be
researched! New electronic warfare
weapons let you disable enemy factories and steal their technologies. Also the
NEXUS link has been analysed and reproduced - capture enemy forces and take
over defensive structures
NEXUS Link - Temporarily disables enemy structures and steals technology.
Capture enemy units and take over defensive structures
Unit Auto-Repair - Automatically repairs damaged units. You’ve seen NEXUS do
it, now you can too!
-
New Super-Cyborgs
-
They’re here and they’re mean. Super-cyborgs pack big weapons
and are heavily armoured.
-
Medium Cannon Cyborg - Cyborg gunner with a heavier punch!
HPV Cyborg - Adds hyper-velocity cannons to cyborgs
-
Assault Cannon - The ultimate in Cyborg cannon firepower
-
Tank Killa - Fires tank killer rockets (No kidding!)
-
New Weapons
Twin Assault Cannon - Twice the firepower of the assault
cannon!
Heavy Laser - Disintegrates enemy cyborgs
-
New Maps
Basingstoke
- 4
player desert map. Work your way in slowly from the corners of this huge
environment,
taking the oil first and then the enemy's territory.
In an area as large as this it is impossible to rush your opponents
Be patient, research carefully, and surprise them late in the
game with something they're not expecting.
Little Egypt - 4 player desert map. In a claustrophobic map the enemy
are never far away.
If you're losing the battle then use politics to turn the tables.
Choosing the right alliances in Little Egypt might well win you the war.
One more thing: don't be lulled into a false sense of security by the water
surrounding
your base - hover units and VTOL's are easily manufactured!
Sand Castle - 8 player urban map. Capture the remains of this once
great city block by block,
securing the bridges with defences as you progress.
Howitzers, mortars and VTOL's will help you reach enemies across the water
when they're least expecting it.
-
To help see how resistive your units are to electronic warfare
we’ve added a new ‘power bar’. Hold ctrl with a unit/structure selected to
display it's resistance. This feature was also in 1.04 , but we’ve moved it
from overlaying the unit’s power bar to overlaying the reload bar.
-
Choose your own base. You can now be any player and any color
in a skirmish / multiplayer game. Choose your base on the flag-requester in
the multiplayer setup menu. Each number corresponds to a particular base on
the map. To find your favourite base play a skirmish game, press keypad-enter
to list the players. The number of each players base is next to the players'
name. (eg on 'rush' the top left is base 0, top right 1, bottom right 2,
bottom left 3)
-
Bug fixes: Fixed crash in skirmish when turning off most
skirmish players crashed the game on startup.
Factory upgrades in multiplayer were sometimes displaying incorrectly (medium
looked like large).
Slight Cyborg fix.
Fixed the awkward cd swap on loading a saved skirmish game.
Large repair turret is now correctly named.
Fixed a crash that occurs when a player is typing in a chat message when the
game starts up.
Forming an alliance now stops any battles currently happening between allied
players. Previously they would continue for a while.
- We
found a work around using research which could give you some free power.
fixed.
-
Skirmish players are now reassigned when a human leaves. no more 'dead'
skirmish players.
-
Skirmish changes and improvements. You can ally with the
computer players. more templates, super cyborgs, doesn't build in water, NEXUS
technology support, provisional counter battery support. Research is now
shared between allies in Skirmish games. When you complete a topic, it is also
given to your allies (as in teamplay).
-
You can now build next to walls, and build walls next to
structures. You asked for it! Don’t come moaning when you wall yourself in!
-
Routing change. Modified the routing code to be a bit smarter.
-
Extra cheat modes and debug screens. Warzone-mod fans stay
tuned!
-
Direct Modem Play options. You can select a different modem to
play with other than the windows ‘default modem’. This will help those people
with 2 or more modem devices (e.g. windows CE service users). To use a
different modem open the ‘direct modem’ directory in the Warzone 2100 program
directory and double click on the desired modem. 0 is the default setting.
-
Map Editor support. Provisional
support for map downloading has been added. If a remote player does not have
the map it will be automatically downloaded from the host. THIS HAS NOT BEEN
TESTED IN THE INTERNET ENVIRONMENT and is very heavy on communications. If the
connection between machines is non reliable the transfer may fail. If this
happens you will need to delete the map file from the root of your Warzone
installation directory. WE RECOMMEND THAT YOU DOWNLOAD THE MAP FROM A WEB SITE
PRIOR TO STARTING WARZONE. A message will be added to the chat once the
player has the map. Send feedback on this feature to
multiplay@pumpkin.co.uk.
We intend to address this feature further in the next update.
1.06b Extra fixes.
-
Units no longer return to base when they're auto-repairing.
-
Fixed auto-repair when assigned to commander problem.
-
Fixed player colours problem on radar map after skirmish re-load.
-
Fixed problem where viewing window over radar map was lost following skirmish
re-load.
-
Fixed problem with number of units assignable to commander following re-load.
-
Annoying CD-Swap requests for skirmish re-load finally fixed.
-
Fixed the problem where the new Heavy Laser wasn't firing correctly (or often
enough).
-
Units no longer fire on recently assimilated enemy units (ie - taken over by a
Nexus turret).
-
Fixed crash that happened when scrapping a commander that had units assigned
to him.
-
"Transforming" structures removed - we're looking at revisiting this in
future.
1.05
-
This update also installs all previous updates.
-
New Incendiary weapons
Incendiary Mortar - Heat up those entrenched defenders
Incendiary Howitzer - Fire long range incendiaries into enemy bases
Plasmite Flamer Emplacement -Short range flamer defense with devastating burn
damage. Excellent for igniting base rushers!
-
New Cyborgs. Cyborg reinforcements are on their way! First to
arrive are the thermite flamer, grenadier cyborgs, mechanics and combat
engineers. Next month watch out for the first of the super-cyborgs! These are
a new class of heavily armored Cyborg warriors. They cost more and take longer
to build, but they pack weapons that are too heavy for regular cyborgs. (known
issue: Grenadier cyborgs attached to a commander may not fire. Will be fixed
in 1.06).
-
Cyborg Transports. Use transports to move cyborgs across the
map. To unload individual units right click the transport to open the cargo
window. To order all cyborgs out of the transport, hold ALT and left click the
destination.
-
New Technologies.
Improved Cyborg and Vehicle HEAT armors - your best defense against flamers.
Improved mobile repair units - increase repair rate.
-
New Maps
Rolling Hills - 4 Player desert map. Push forward over the rolling
hills of the title and retreat to the narrower canyons around your base when
the going gets tough. Those who reach the central desert quickly will be
rewarded with oil barrels (easily taken from the weak scavenger settlements).
More permanent oil resources can be found along the banks of the three rivers
- we suggest hit and run hover groups for surprising the enemy.
Hide and Sneak - 8 player urban map. In this strange, Tron - like
environment you can hide but you can't run. Winding your way around the maze
will quickly reveal nearby oil resources, but remember to go carefully and
lock down areas as you progress. Later you may wish to build derricks in the
oil - rich central area, but be warned : reveal your position and attacks will
come from all sides.
Yin-Yang
- 8 player mountain map. The glacial conditions here have created steep cliffs
between the vast swirls of high and low ground. Navigate carefully and keep an
eye out so as not to be outflanked by enemy tank groups. You may find the
Cyborg Transport useful in setting up surprise attacks and remote structures.
-
Sensor Range Display. Press and hold Z to see a snapshot of
your sensor range. Perfect for finding those spots you’ve missed.
-
Skirmish Improvements. Each skirmish player can now be assigned
a difficulty. Drag the slider to the right to increase the difficulty. Drag
all the way to the left to turn off the player (the last player can’t be
turned off).
Skirmish players now build walls, and don’t build on burning oil pools. Most
cheats now work in one player skirmish. Computer players don’t cheat as much.
Bug fixes to skirmish save-game. No more ‘mystery units’ in the middle of the
map!
In one player Skirmish mode, computer players now have a score and are ranked
on the multiplayer score screen, as a human player would be.
-
Multiplayer Research Info. A small heart appears by any
research topic your allies are working on. Now you can see what they are
researching! Move the mouse over the heart to see which player is researching
that topic. (note that in TeamPlay, research is automatically shared: you
don’t have to give a research gift)
1.04
-
This update also installs all previous updates.
-
Build List Queuing. Allows queuing of structures to be built by
trucks. Select a structure, choose a site, then repeat this sequence while
holding shift or ctrl for each additional structure you wish to build.
-
Demolition Queuing. Demolish a series of structures by first
selecting the demolish icon, followed by the first structure you wish to
demolish, repeat this sequence while holding shift or ctrl for each additional
demolish order. Demolish and build queues can be mixed, as can building lines
of defensive structures.
-
Campaign 3 Technology Trees. Research and Develop Campaign 3
Technologies - adds rail guns, lasers and missiles!
-
One-Player Skirmish Save Games. Now you can save in one player
skirmish games. Ideal for those long battles against the computer.
-
Improved Skirmish AI. This skirmish update improves on enemy
detection and how the enemy chooses research and units. It’s much more
realistic and a lot tougher. If you find it too hard, try turning off
alliances, or remove a few skirmish players on big maps. (click the computer
icon where the flags usually appear in the host game screen)
-
Commanders and Repair. Commanders can now be repaired by
holding down Alt and selecting a commander with a repair unit. Also units
returning from repair centers now always return to the commander’s current
position.
-
Multiple Map download problems are now fixed
-
Better support for 3dfx cards. Voodoo3 issues resolved.
-
Internal code changes should make cheating more difficult
1.03b
-
This update also installs all previous updates.
-
Two Great New Maps
Great Rift A massive 192x192 sized 4 player map set in the Arizona
Desert. Four high Plateaus surrounding a great chasm. Take control of the oil
resources and wreak havoc with Howitzers and Ripple Rockets.
The Pit A great crater surrounded by high plateaus. Defend you plateau
or take and hold the center. The choice is yours.
1.03
-
This update also installs all previous updates.
-
Technology Level 2 changes. Selecting a multiplayer Campaign
level now sets the starting levels of the technologies in that game.
-
Campaign 1: Enables the entire tech tree from the start of campaign 1 to the
end of campaign 2
-
Campaign 2: Starts with campaign 1 technology already researched and enables
campaign 2 tech.
-
Factory Settings Feature. Attack Ranges, Retreat Levels, Fire
Options and Movement Options can have their factory settings altered. To
access the factory settings, right click the factory in the 3d view, then
select the settings you want to change. All future units produced by the
factory will have the new settings.
-
Thicker D3D smoke!
-
Modification to video playback in single player.
-
Minor Changes to Skirmish code in preparation for a future
update.(eg players don’t build themselves in anymore)
1.02
-
This update also installs all previous updates.
-
Two New Maps:
Concrete Playground: A massive 250 x 250 sized 8 player map. Our
biggest yet! Set in an urban wasteland with huge concrete plateaux that with a
little careful planning can be defended from enemy attack. With plenty of oil
resources and vast expanses of water. Get researching them Hovers! Be sure to
let us know what you think of this monster map.
Fishnet:
A big 96 x 96 sized 4 player map. Set in a huge valley with
plenty of lakes surrounded by snowy ridges. Control the ridges or take the
center. Choose wisely!
-
DirectPlay setup tweak.
1.01
New
-
Support for WZ add-on packs - WZ now has the functionality to
support additional maps, units and research technology.
-
New maps - Zigurrat, Wheel Of Fortune and The Valley Of Death.
-
Unit limit increased to 100 per side in Multiplayer.
-
Maps can be played at 2 different technology levels. This
feature is not yet available in skirmish so to ensure that you can access the
campaign two technology maps, make sure that skirmish is not toggled to be ON
since the maps won’t be available in this mode. To access the campaign two
technology maps, ensure that you have no computer players enabled and then
select a new map. When the map select form comes up, click on the tab with the
number 2 on it. You will then be presented with the new maps - they all have
‘-T2’ after their name. For the present, you will still have to progress
through the campaign 1 research topics in order to access the new campaign 2
items. We are looking at the possibility of having these (campaign 1) topics
already researched at the start of the game as an option. This will most
likely be introduced into Warzone 2100 in update 1.03.
-
Players in a team share radar information and research - this
is updated in real time.
-
Can see visibility and units/structures for allies in teamplay
in realtime.
-
New audio system with EAX support - this should lessen the
chances of the audio system causing hangs on certain system specifications.
-
Critical audio crash bug resolved.
-
F12 support added for ‘unit lost’ audio message and others.
Fixes/Improvements.
-
Revised skirmish code with improved AI. This will continue to
be worked on. For future updates we are looking to add a facility to save the
game in skirmish mode.
-
Key bind hack fixed - some players were cheating in multiplayer
by altering the keymap file - this is now not possible.
-
Mplayer fix - Europeans (including UK) can play on Mplayer.
-
Interface change to allow more structures and unit designs -
the interface forms will automatically expand to allow sufficient pages to
display ALL available options rather than being limited.
-
Partially built wall bug fixed - it was possible to trick the
interface into completing walls for you - not any more!.
-
Multiplayer communication tweaks. [end of message]
-
Flashing cursor added to text entry code - this provides the
player with a more obvious indication that they have entered chat mode.
-
Transparent water in d3d - originally only in Glide and now
added to D3D. This works best in the Fog Of War setting.
-
Construction lines working on TNT cards - when the constructors
are building structures they emit a blue light from their bonnet. This was
previously not visible to TNT owners.
Cheat codes
- press T to enter them.
To avoid spoiling the gameplay for those who don't want to know,
the cheat codes themselves are available on www.pumpkin.co.uk and
www.warzone2100.com. Cheat codes work in single player only. Note that the cheat
codes interfere with the game scripts and may presently lead to unpredictable
behaviour. It is best to use the cheat that stops the mission timer ONLY when
the timer has almost run out in order to avoid missing events that are triggered
by the scripts at a certain mission time. Also, some of the cheats must be
entered at the start of each level.
NONE OF THE CHEATS WILL WORK IN MULTIPLAYER.
For instance "version" will tell you when the game code was
compiled. Press 't' (as in multiplayer chat), type in 'version' and hit return.
All 'cheat' codes are entered in this manner.
Technical
support.
We have the following technical support facilities available:-
Technical support in the US (Internet based).
http://www.eidosinteractive.com/help.html
Technical support in the UK (Email based).
mailto://techsupport@eidosnet.co.uk
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